Infrequent Investment Ideas Vol.1: Why Buy Redbubble Limited’s Stock (ASX: RBL)?
Redbubble is an
Australian company, which operates two online marketplaces, Redbubble.com and
TeePublic.com, where artists can upload their graphic designs and customers can
shop for various items on which these designs are printed. The printing is done
by third-party fulfillers using digital printing technologies, which make
printing small volume or even single unit orders economical. Artists receive
royalties on the sale of each product bearing their design. Redbubble is the
largest online marketplace that focuses solely on this niche industry, known as
“print-on-demand.” Redbubble’s marketplace model is based on a flywheel effect,
described in Redbubble’s annual report thus:
…the more artists in the marketplace, the more
relevant content and so more reason for customers to come. The more customers
the better the fulfilment network becomes, and this in turn brings back more
customers. And with more customers more artists are attracted.
The pandemic was
a boon to the business, and in calendar 2020, the company’s unique customers
(unique e-mail addresses) and 659,000 selling artists (who have made a sale in
the past 12 months) grew 63% and 59%, respectively. The value of products sold
through its websites grew 77% to A$620m, of which Redbubble’s revenue was ~A$522m,
and ~A$99m was paid out to artists. The business achieved a pre-tax margin of
6.7%, an EBITDA margin of 9.5%, and generated A$79m of free cash flow, a record
amount for the company.
Yet, Redbubble’s
stock has sold off significantly over the past 4 months – it’s now ~45% off its
all-time high reached in February – first after the company reported its 2Q21
results in February, when it posted somewhat disappointing gross margins and
decelerating sales growth relative to the previous quarter (yoy growth was
still 84%). More importantly, the newly appointed CEO, Mike Ilczynski, told
investors and sell-side analysts that he would focus on scaling the business,
which would require investments, and short-term profitability would likely
suffer, but he was short on detail. Then on the 3Q21 results call in April he
laid out investment plans in somewhat vague terms, set financial goals for
“CY24+” of A$1.25bn+ of sales and 10-15% EBITDA margins and said annual EBITDA
margins would be cut in half, “in the short-term.” The CEO’s plans lacked
specifics on the investments, but his goals were made clear – to scale the
marketplace by growing the number of participants on both the artist and buyer
side, as well as building loyalty/increasing retention rates for both groups.
Essentially, Mr. Ilczynski will go for winning mindshare from both customers
and artists.
Online
marketplaces which become the salient option/the go-to destination for a
particular set of products or services for a large enough number of customers
and suppliers tend to dominate their markets. These marketplaces become a
solution to the overabundance of choice but must first grapple with this
overabundance to attract and sustain the attention of potential marketplace
participants. Therefore, I think investing in marketing and in the improvement
of both the customer and the artist experience will increase Redbubble’s
chances of ultimately reaching that critical point of salience, and, hence, the
expected value of the company.
The timing of
the sell-off suggests the reasons for it were the lack of visibility and the
sacrifice of short-term profitability to long-term oriented investments. This
means the recent stock price drop has provided a time arbitrage opportunity.
Surely, there are risks ahead, namely capital allocation mismanagement and some
emerging legal risks to the print-on-demand industry, both overlaid by the
constant struggle with competitors. I think the company’s competitive advantages,
capital structure and economics, and the optionality embedded in its business
model skew the range of the company’s intrinsic value heavily to the upside
relative to its current valuation.
What does
Redbubble do?
Section summary:
Redbubble
is an Australian company, which operates two online marketplaces, Redbubble.com
and TeePublic.com, where artists can upload their graphic designs and customers
can shop for various items on which these designs are printed. The printing is
done by third-party fulfillers using digital printing technologies, which make
printing small volume or even single unit orders economical. With A$666m of
sales made on its websites over the past 12 months, Redbubble is the largest
online marketplace that focuses solely on this niche industry, known as “print-on-demand.”
Redbubble is an Australian-based
company, which operates two three-sided online marketplaces, Redbubble and
TeePublic, connecting artists, customers, and fulfillers. An artist can upload
a graphic design on redbubble.com or teepublic.com (the artist side); a
customer can browse the design selection on redbubble.com or teepublic.com and
buy a variety of items ranging from t-shirts and smartphone cases to bath mats,
on which the chosen design is printed (the customer); once a customer makes a
purchase on the website, the order is sent to one of Redbubble’s partners’ 41 fulfilment
facilities, which print the design on the chosen blank item and ship it (in
Redbubble or TeePublic-branded packaging) to the customer (the fulfiller side).
For each item, Redbubble sets a base price, which includes the cost of printing
and shipping and Redbubble’s gross margin. The artist then determines what percentage
of the base price he or she would like to receive for each item bearing his or
her design listed on redbubble.com, while teepublic.com offers fixed pay-outs
depending on the item. The final price listed on the websites is the sum of the
base price and the artist mark-up, so the artist pay-out is entirely passed on
to the customer. For example, if the base price of a t-shirt is A$10, and the
artist sets his or her mark-up/royalty at 20%, the final price of the t-shirt listed
on redbubble.com will be A$12. The artist pays nothing to upload or maintain
designs on either website. The fulfilment partners are paid for their services
but do not pay Redbubble any up-front fees. Redbubble recognises revenue net of
payments to artists, and only once the item has been delivered to the customer,
typically in a few business days, depending on the shipping option chosen by
the customer. Redbubble derives 69% of its revenue from North America, 14% from
the EU, 11% from the UK, 6% from Australia and New Zealand, and 1% from the
rest of the world.
Redbubble was
founded in 2006 to make use of advances in print-on-demand technology. At the
turn of the century, the progress in digital printing had enabled economically
feasible production of low volume or even single item orders in the printing
industry. The economics made sense partially because digital printers do not
require much of a set-up for the design to be printed, as compared with screen
printers, resulting in much higher throughput. This obviated the need to
accumulate inventory of finished goods in anticipation of demand and enabled
low-volume production as demand came in, or “on-demand.” Exploring various print-on-demand
business models, Redbubble’s founders eventually reasoned enough customers would
buy apparel with different designs that “express who they are” or are perceived
as “something unique,” to quote co-founder and ex-CEO Martin Hosking, rather
than mass-produced brand-name clothes, and that print-on-demand technology
could meet that demand. Redbubble was not the pioneer of print-on-demand
e-commerce: CafePress, Custom Ink, and Spreadshirt had been founded a few years
earlier but initially focused on allowing customers to upload their own
designs, which would then be printed and shipped to them, rather than aggregating
and selling third-party designs. These companies were essentially offering the
same services to consumers that promotional products/corporate swag companies
like 4imprint or Vistaprint offered to corporations, but without the minimum
order quantities. The websites of the first consumer-focused print-on-demand
e-commerce websites featured third-party designs as well, but the focus was on
allowing customers to customize their own designs.
After initially
dabbling with the concept of customer customization as well, Redbubble decided
to create a catalogue of independent artists’ designs, from which customers can
choose. Thus, should enough artists’ designs be uploaded, a sufficient amount
of demand for very specific searches (“long-tail” in the industry jargon) would
be met. This aggregation of artists’ designs, customer demand, and a high
number of small volume orders for printers results in a meaningful value
proposition to each side of Redbubble’s three-sided marketplace. Customers
derive utility from purchasing products that “express who they are.” Artists
get to sell their designs on three continents essentially effortlessly relative
to the alternative of establishing their own shop (online or physical),
managing fulfiller relationships or taking on fulfilment themselves, and
everything that these endeavours entail. Redbubble directs volume to printers,
thereby assuming the marketing, sales, customer support, and payment processing
costs that the printer would otherwise have to incur to secure that volume. The
marketplace model is based on a flywheel effect, described in Redbubble’s
annual report thus:
…the more artists in the marketplace, the more
relevant content and so more reason for customers to come. The more customers
the better the fulfilment network becomes, and this in turn brings back more
customers. And with more customers more artists are attracted.
What do
the business’ economics look like, and what is the main driver of value
creation (for all marketplace participants and shareholders)?
Section summary:
As an
online marketplace operator, Redbubble requires little capital expenditures,
and its negative working capital cycle is a source of financing. Its fulfilment
costs are mostly variable in nature, and the artists’ payments are mark-ups
determined by the artists and entirely passed through to the customer.
Marketing is one of the company’s largest and most important investments,
albeit accounted for as an expense. Still in a period of rapid growth (greatly
helped by the pandemic), Redbubble pays to acquire a large portion (40%) of its
revenue through targeted advertising, but the majority (60%) of sales come
through free (“organic”) channels. Therefore sales made through organic routes
are significantly more profitable on a gross profit after paid acquisition
(“GPAPA”) basis. The remainder of Redbubble’s costs – software, labour, leases
– are more fixed in nature in any given period. Hence, Redbubble’s operating
leverage and cash generation are a function of GPAPA, which, in turn, will be
determined by Redbubble’s ability to build brand awareness and customer loyalty
i.e. mindshare, in order to grow organic sales in its revenue mix.
Over the past
twelve months, Redbubble took A$0.34 off every Australian dollar of sales (net
of payment platform fees) made on its website, while the artists and the
fulfillers took A$0.16 and A$0.50, respectively. Supplier payables are
typically settled within around 4 weeks, and artists are paid monthly, but only
once their earnings exceed A$20 (TeePublic doesn’t have a minimum). Since the
production is outsourced to its fulfiller partners, Redbubble holds no
inventory, and its operations require no meaningful investments in property,
plant, and equipment. These features of the business model result in a negative
working capital cycle and require negligible capital expenditures (mostly
capitalized software development) relative to the entire cost basis.
Redbubble only
recognizes A$0.84 as revenue, referred to as “marketplace revenue.” Artists’
payments as a percentage of value of merchandise sold on Redbubble’s websites
(“gross transaction value” or “GTV”) are likely to be fixed and could even
grow, but they are mere (artist-determined) mark-ups on the base price of a
product. Considering artists are paid monthly, an increase in artists’ payments
would actually enhance the company’s liquidity in any given period. Fulfiller
costs are dependent on revenue mix but are likely to decrease with GTV growth,
as Redbubble commands volume discounts from its partners.
Outside of
fulfiller costs, the bulk of Redbubble’s costs are marketing, employee and
contractor expenses, software services (Redbubble uses AWS), and lease payments.
Employee and contractor costs have grown at a lower rate than GTV and revenue,
thus providing some scope for operating leverage. But it is marketing expense
that is the crucial investment, whose success will determine the business’
economic future.
A significant
part of software development costs are capitalised, and, since Redbubble
operates two online marketplaces, these costs’ accounting treatment is an
accurate representation of economic reality in that it results in the creation
of an asset to the business. Accounting conventions fall short when it comes to
their treatment of marketing expenses, however – marketing is vital to the
success (or failure) of Redbubble, yet marketing costs are expensed. As a
result, Redbubble’s balance sheet showed an invested capital base of negative A$4m at the end of 1H21, yet,
the company had spent A$68m on marketing in the prior 12 months.
As an online
marketplace, Redbubble is only successful in attracting customer traffic if it
has a large enough selection of designs, and it is only successful in
attracting artists to upload their designs if the websites have enough customer
traffic. Once Redbubble attracted enough artists to the platform to spark
customer interest, more artists joined the platform, and the expanded design
selection brought in more customers, thus creating the flywheel effect. But
those customers did not all come to Redbubble through long-tail Google
searches. In fact, organic/free traffic (unpaid search, e-mails, direct website
visits) has accounted for only ~60% of Redbubble’s revenue almost every year since
it became a publicly traded company in 2016 (it was 70% in FY16). The rest of
the revenue was generated through paid advertising. In calendar 2020, Redbubble
spent A$68m in paid acquisition costs, generating A$248m of GTV. Assuming the overall
artists’ payments percentage and gross margin that Redbubble reported for the
period applies to this “paid” GTV, the company’s marketing investments generated
A$85m of gross profits (132% of the cost of marketing) – paid GTV was profitable
on a GPAPA basis.
Somewhat
counterintuitively, paid acquisitions are the crux of organic/free GTV growth
and, hence, the flywheel effect. Organic GTV comes primarily from either search
engine-directed or direct website visits. Direct website visits come from
customers who are already familiar with Redbubble or from returning customers. These
customers also likely have higher conversion rates, compared to customers who
have arrived at redbubble.com or teepublic.com through a search engine – there is
a higher probability that a customer who has searched for an item on Google will
end up purchasing from one of the other vendors that came up in the query. Therefore,
these visitors are not only likely more profitable in aggregate but have also
yielded some “share of mind” to Redbubble; that is, Redbubble is a pre-existing
option in their mind when they feel the urge to buy a particular product or
just browse through the offerings. But to win this mindshare in an increasingly
competitive battle for customers’ attention, Redbubble needs more than skilful
SEO for long-tail searches. It needs more targeted advertisement and general
marketing to bring customers to the website and then provide an excellent
customer experience.
Etsy, a
formidable Redbubble competitor, has managed to achieve this on a large scale –
as of 1Q21, it had 44.3m “repeat buyers,” which Etsy defines as buyers who have
made 2 or more purchases over the past 12 months, of which 7.9m “habitual
buyers,” buyers with 6 or more purchase days and over $200 in spend in the
trailing 12-months. Redbubble doesn’t disclose equivalent metrics but as of
1H21 only had 9.2m unique customers, defined as “an unique email address; does
not account for overlaps between Redbubble and TeePublic.” Redbubble defines
repeat customers as “customers who have previously purchased, regardless of the
date of their initial purchase,” and those have consistently made up ~40% of
GTV over the past few years. Etsy.com is now in the top five most visited
e-commerce websites in the US and in the top ten globally. Redbubble’s ranking
in this particular category is more difficult to find, but, for comparison’s
sake, Etsy.com is ranked as the 32nd most visited website in the US (across all
categories), while Redbubble is ranked 761st by similarweb.com.
Etsy spent
~$501m in total on marketing in its FY20, or 29% of revenues, and this
proportion has increased almost 10 percentage points since Etsy’s IPO in 2015. Redbubble’s
marketing spend has also trended up as a proportion of revenue over the period
but from ~9% to ~13%. This difference is all the more remarkable considering
that Etsy has generated about 80% of its revenues from organic channels since
it became public (this is partly a function of the fact that Etsy merchants
likely spend considerably more time and effort on marketing than Redbubble
artists for reasons to be discussed on pages 6 and 7).
Even only
comparing Etsy’s performance marketing efficiency to Redbubble’s overall return on marketing, Redbubble
emerges as a significant outperformer, or perhaps under-spender. FY20 Etsy
spent $333m on performance marketing to generate ~$1.9bn of GTV (it calls it
“GMS”). Overall, Etsy’s take rate was about 17%, and its gross margin was 76%
in FY20. Assuming this take-rate applied to the paid GTV as well, Etsy
generated $339m in revenue through performance marketing. Etsy’s COGS (“cost of
revenue”) include cloud-hosting and other technology costs, which Redbubble
accounts for in its operating expenses, so Etsy’s like-for-like gross margin
would be even higher. Regardless, even if the $339m of revenue was generated at
no cost, Etsy’s FY20 performance marketing would still only have generated 102%
of its cost in gross profit, compared with Redbubble’s 132%.
This comparison
is not made to imply that Redbubble should bring its marketing as a percent of
revenue to Etsy’s level – part of the reason Redbubble has managed to achieve
higher returns on marketing is that its paid acquisitions focus on cheaper,
long-tail search ads – but to highlight that marketing is vital to the successful
scaling of an online marketplace.
The “Investment
in Marketing” section of Etsy’s FY20 10-K starts with the following sentence: “We are focusing on initiatives to drive
traffic to Etsy and shape perceptions of the Etsy marketplace as the go-to shopping
destination for everyday items that have meaning and those ‘special’ purchase
occasions that happen throughout the year.“ Although Redbubble is not
aiming to be the go-to shopping destination for “everyday items,” but perhaps for
“unique” designs printed on various items, it does broadly share these goals,
and Etsy’s management believes that their achievement requires significant
investment in marketing. If marketing is a requirement for Etsy’s business, it
is vital for Redbubble’ growth.
Redbubble can be
a very high returns business if/when it scales. Over the past 12 months,
Redbubble’s GTV grew 82% to A$666m, payments to artists (“artists’ revenue”)
grew 84.5% to A$107m, and the company’s marketplace revenue grew 82% to A$107m.
Payments to fulfillers were A$333m (up 73% yoy), bringing the business’ gross
margin to 40.5% (37.4% in the prior period). Marketing expenses were A$72m
(doubling yoy), which resulted in a GPAPA margin of 27.7% (25.7% in the prior
period). Other operating expenses were A$108m (A$96m in the prior period),
bringing pre-tax income to A$47m (-A$17m in the prior period). As the company
is growing and only recognises revenue upon delivery, revenue in a given period
understates the cash inflows from sales. Most of the marketing costs are
recognised as incurred, however; hence, the income statement understates the
company’s free cash flow, and the cash return on marketing is even higher than
described above. Redbubble’s fiscal year ends in June, and the company was
exempted from publishing its quarterly 4C reports containing cash flow
statements in October 2019. Therefore the full cash flow statements for the
last twelve months are unavailable. They are available for the first half of
FY21 (the six months ended March 31st, 2021), which show that
Redbubble generated A$79m of FCF (including lease payments; the company is
debt-free), while net income was A$41m, with the difference mostly due to receipts
from customers yet to be recognised as revenue. In FY20, Redbubble generated
FCF to equity of A$37m on GTV of A$416m and customer receipts of A$472m.
What does
the competitive landscape look like and what is Redbubble’s competitive
advantage?
Section summary:
In a
broad sense, Redbubble is a retail company. Like other online retailers, it
greatly benefited from lockdowns over the past year, as evidenced by its
accelerating sales growth – sales rose 83% yoy on an LTM basis compared with
36% in FY20 – a quarter of which came from masks, a non-existent category prior
to the pandemic. As its markets are lifting lockdowns, Redbubble will be facing
increasing competition from consumer services and physical retail, not only for
dollars, but also for the attention of consumers who are presumably spending
less time online. Of course, this is a headwind that every online retailer is
facing, but it will probably be felt more strongly by smaller players who are
fighting for consumer mindshare. More specifically, in the category of non-branded
apparel, homeware and accessories, on which various designs are printed “on
demand,” Redbubble is facing competition from three broad categories of
competitors, discussed below. Redbubble has competitive advantages against each
category on either the artist or seller side, or sometimes both.
Print-on-demand
online marketplaces
There are many
print-on-demand online marketplaces competing with Redbubble (Society6, Zazzle,
Teespring, Spreadshirt, Threadless, Minted, CafePress, the list goes on) with
different offerings: third-party art, third-party art with customizable
components, blank items and printing services allowing you to upload your own
design and have it printed and shipped. Redbubble is the largest among these
online marketplaces specialising in print-on-demand in terms of revenue,
traffic, buyers, and selling artists.
The flywheel
effect is the driver of growth of every online marketplace and is sought-after
by all of Redbubble’s marketplace competitors. However, flywheel effects are a
function of size, and network heuristics would suggest that this relationship
is not linear. Etsy’s spectacular growth illustrates this and seems to be the
latest example of the “winner takes most” dynamics of online marketplaces. Consequently,
Redbubble’s size relative to this subset of competitors is a significant
competitive advantage. It’s difficult to think up ways in which competitors can
displace Redbubble: its large art catalogue and significant SEO investments,
both accumulated over a longer period than most competitors, ensure that
Redbubble.com is among the top results in search queries (and Google shopping);
despite the Etsy example, Redbubble’s marketing spend most likely eclipses that
of its pure print-on-demand competitors, which means Redbubble has an advantage
in attracting traffic through paid search and other paid channels as well; this
peer-leading level of traffic makes Redbubble the go-to destination for art
monetization for artists.
Many artists
sell on other platforms as well, but, if Redbubble is the platform with the
most artists, there also must be many who don’t consider uploading their art on
lower traffic websites a worthwhile endeavour. Some competitors have focused on
certain niche blank products (such as Society6 with Deny Designs in home
accessories), and niche focus is how Redbubble built its marketplace and got
the flywheel in motion in the first place. But at this stage of the game,
intense focus on a particular niche is at odds with the “winner takes most”
dynamics – it is unlikely that the industry will end up segmented in many small
players who become the “go-to destinations” for various small niches (e.g. the
go-to for printed shower curtains); or at least it will be a precedent in
online commerce where large aggregators have so far been able to “take most.”
Etsy and Amazon
There are plenty
of merchants who sell quirky designs printed on various items on Etsy. Large print
shops such as Gelato, Printifi, and Printful have also developed partnerships
and integrations with Etsy, allowing these merchants to print on demand and
drop-ship products to customers (i.e. completely outsource production and fulfilment).
Etsy is a much larger marketplace – its ~160m buyers (90m who made a purchase
in the past year) dwarf Redbubble’s 9.2 million unique customers. If traffic
was the only factor attracting artists, Etsy would be a no-brainer first choice
for artists, or maybe second to Merch by Amazon. Artists can upload designs on
Merch by Amazon; Amazon takes care of printing, shipping, and listing the
product on amazon.com. However, one needs to apply to be accepted by Merch by
Amazon, and demonstrating sales on other platforms is viewed quite favourably
in the application process. Merch by Amazon is also somewhat limited in its
product range, offering primarily apparel. Other than the application, Merch by
Amazon requires a significantly lower investment (of time and money) than Etsy.
Amazon doesn’t require any up-front fees and it handles all of the communication
with the customer, including returns. Etsy has a $0.20 listing fee for every
item you list on the website, and it’s the merchant/artist who handles
communication with the customer, as well as returns, even if he or she uses a
print shop’s drop-shipping services (they might accept the returned item but
refunds and replacements are to be handled and paid for by the merchant). Amazon
has other drawbacks from an artists’ perspective, however, as the listed item
is often perceived as simply another Amazon product, and therefore it is
difficult for artists to establish a customer following.
Considering
Etsy’s and Amazon’s scale, size is seemingly a competitive disadvantage for
Redbubble against these e-commerce giants. If customer traffic is the driving
force behind the artist side of the flywheel, Redbubble doesn’t stand a chance.
But I would argue that Redbubble has a different value proposition for artists,
particularly compared to Etsy, which serves as a competitive advantage. Setting
up an account on Redbubble and uploading a design takes a few minutes, and that
is about all of the engagement required in the sales process. Of course,
artists can market their work through other channels. But the customer
communication, returns, production, and shipping is all handled by Redbubble.
However, you can’t get something for nothing, and this lack of effort required
from the artist is reflected in the seemingly small artist earnings –
Redbubble’s average annual artist payment (annual artists’ payments divided by
the number of selling artists) has averaged only ~$120 since FY15. Nevertheless,
like with most online marketplaces, the distribution of artists’ payments is
heavily skewed, as about 80% of sales are made by 12% of sellers. The average
annual payment for this group of artists has averaged ~$807. Further down the
tail, 4% of artists account for 60% of sales on Redbubble. For these
top-selling artists, the average annual payment has been ~$1,816.
It is worth
comparing the economics faced by an Etsy seller and an artist using Redbubble. Over
the past twelve months, Etsy’s average GTV per seller has been $2,483. Etsy’s
take rate has averaged about 17% over the period, leaving $2,061 for the
merchant on average. Etsy sells significantly pricier items (furniture, jewellery
etc.) compared to Redbubble, which is evident in Redbubble’s lower average LTM GTV
per seller of $684. Accordingly, merchants who sell printed products directly
competing with Redbubble’s probably sell below the Etsy average. Etsy is also
not a typical online marketplace, since it focuses on crafts products, which
are the antithesis of mass production. That is, by definition, the craftspeople
who sell on Etsy can only scale their production so much before it seizes to be
a crafts product. As a result, Etsy’s GMS is not quite as skewed towards its
most successful sellers as is the case with Redbubble and most online
marketplaces. Etsy doesn’t explicitly disclose this distribution, but it does
disclose some figures on seller retention, and one can work out that the
longest-surviving cohort in those disclosures, those sellers who have been
actively selling on the site for 4 years, accounted for 20% of the total number
of sellers and 51% of Etsy’s GTV in FY20. The average GTV per seller in this
successful subset of sellers was $6,538 in FY20, and it had grown at an
astounding 41% CAGR since they started selling on Etsy.
The limit on
production scale might not apply to an artist using a drop-shipping printing
service because the large print shops integrated with Etsy have sufficient
capacity and large geographic footprints. However, selling in multiple
geographies is probably quite costly for small merchandisers, in terms of
payments to fulfilment partners. Maybe there is a volume discount for orders
aggregated by Etsy, but I doubt that aggregation is as seamless as with
Redbubble. Redbubble paid 50% of GTV to its fulfilment partners over the past
12 months; and Redbubble shelled out ~$5.5m to its average fulfilment partner
during the period. So, factoring in a 17% average take-rate from Etsy and more
than 50% to fulfillers (let’s say between 53% and 63% to round up the numbers),
an Etsy merchant selling printed t-shirts, for example, took in 20%-30% of sales
he or she made one etsy.com. Assuming his or her sales were around the overall
Etsy GTV per seller average of $2,483, this seller made ~$500 and ~$745 over
the past year. Assuming the seller is an average representative of the 20% of
sellers who have sold on Etsy for 4 years, and generated sales around this
group’s average GTV of $6,538, he or she would have taken in between ~$1,300
and ~$2,000. These amounts are optically significantly higher than the average take
of a Redbubble artist and even the average earnings of the top 12% of Redbubble
artists (but not for the top 4% on Redbubble). But these numbers might exclude
other costs and certainly exclude time and effort/opportunity costs – Etsy
surveys of its sellers suggest that its sellers spend a bit more than half of
their time creating their product, with the rest dedicated to inventory
management, shipping, customer communications, admin etc. Inventory management
is not an issue when drop-shipping, but they have to manage the relationship with
the fulfillers. Selling on Redbubble requires none of these efforts. It’s not
at all obvious that the incremental effort required to sell on Etsy rather than
Redbubble would be worth it (the above comparisons were made after converting
Redbubble’s artist metrics into USD).
Furthermore, many
artists might have different – asdf asdf motivations when beginning the proces0073
of monetizing their designs and might not even consider Etsy as an alternative
to Redbubble (or vice versa), depending on these motivations. According to
Etsy’s 2021 survey of their sellers, “69% consider their Etsy shop to be a
business,” “55% are multi-channel sellers,” and “30% of Etsy sellers were
pursuing their creative business as their sole occupation.” I don’t think Redbubble
attracts many of that cohort of sellers; perhaps it is a more suitable option
for some of the 65% who “started their Etsy shop as a way to supplement income”
(obviously some of these intersect with the other responder subsets). Neither
does it strive to: Redbubble doesn’t market itself as a platform on which one
can build a business, but rather as a platform to display and monetize one’s “art,”
which is evident when the company talks of “artists” when Etsy talks of
“sellers.”
Merch by Amazon
requires about the same amount of effort to set up as Redbubble (once your
application has been approved). Artists’ payments are fixed and vary between
15% and 30% on Merch by Amazon, depending on the product. Amazon certainly offers
more customer traffic, a wider geographic reach, better shipping terms and, thus,
better customer experience. But building a following of customers who found
that your designs and general style “express who they are” through Merch by
Amazon is virtually impossible. Products created through Merch are listed on
amazon.com as “Brand: Unknown.” In contrast, on redbubble.com, there is a very
visible “created by” line under each product. One can: 1) click on the artist
profile and follow the artist to be alerted whenever he or she posts a new
design; 2) add their designs to “favourites”; 3) message the artist if the
artist has allowed that option; 4) see their social media profiles if they have
provided links in their profile page; 5) see who else follows the artist and
what other artists the artist follows. TeePublic.com offers all of these
options as well and goes a step further – some artists have “Hire This Artist”
options on their profiles, allowing customers to hire that artist for projects.
TeePublic makes it explicitly clear that it is in no way involved in this
relationship. In effect, TeePublic has allowed artists to advertise their work
on their website for free; in fact, artists can make money selling their
designs in the process.
On the other
hand, Merch by Amazon applications are more easily approved if the artist
already has an Amazon seller account or demonstrates success in selling on
other platforms. Consequently, although Amazon doesn’t disclose Merch metrics,
it’s quite possible that artists earn substantially more on Amazon than on
Redbubble and that they only see Redbubble as a way to get approved by Merch. This
is purely conjectural, and, even if true, having a bunch of artists flock to
Redbubble in order to get access to Amazon’s print-on-demand services is not
much of a problem, flywheel effect and all.
Ultimately, Amazon
and Etsy have reached a critical point of salience in consumers’ minds. Many
millions of loyal customers visit them directly with a specific purchase in
mind, with the intention to discover something to purchase, or just to browse. Competing
for customer mindshare with these giants directly would be futile and foolish
of Redbubble. However, Redbubble can successfully compete with them for
artists’ mindshare. In fact, focussing on attracting artists first is how
Redbubble approached the chicken-or-egg problem of every online marketplace.
And, at the risk of belabouring the point, having enough long-tail artist
content is vital to attracting customers who want something unique. This is how
Redbubble successfully competes with Etsy and Amazon for customers.
Small businesses
with online shops
Large print
shops have also developed partnerships and integrations with Shopify, Wix, and
other e-commerce platforms to allow individuals and small businesses to set up
their online shops and use the print shops’ services fairly seamlessly. As with
Etsy sellers, these shops could in theory scale globally using the print shops’
global networks, albeit at a significant cost. Setting up one’s own online shop
with these e-commerce platforms could also be costlier than selling on Etsy,
but this is not the major competitive disadvantage that these small businesses
have when facing Redbubble.
Unlike physical
shops, for which location is a major determinant of foot traffic, online shops
need to find a way to attract customers’ attention in an ocean of competitors. And
it’s usually online marketplaces such as Redbubble rather than search engines
that serve as the conduit because of the prohibitively high costs of marketing
for a small business. Artist profiles on Redbubble and TeePublic allow artists
to feature a link of their own websites, which could be Wix or Shopify sites. Artists
can also link their Instagram, Facebook, Pinterest, DeviantArt, and other
social media pages to their Redbubble and TeePublic profiles. These pages can
then lead customers to the artist’s own online shop (Pinterest Pins) or allow
them to shop directly (Instagram Shopping or DeviantArt). So Redbubble can lose
sales from successful artists who have enough of a following to migrate to these
alternative sales channels, but as long as Redbubble continues to attract new
artists, it will win in the aggregate.
What does the risk/reward look like, and why does
the opportunity exist?
Section summary:
Redbubble’s
shares have sold off significantly over the past 4 months (the share price is
now ~50% off its all-time high reached in February), first after the company
reported its 2Q21 results in February, when the company reported somewhat
disappointing gross margins and decelerating sales growth (but it was still
84%). Perhaps more importantly, the newly appointed CEO, Mike Ilczynski, told investors
and sell-side analysts that he would focus on scaling the business, which would
require investments, and short-term profitability would likely suffer, but he
was short on detail. Mr. Ilczynski provided a bit more detail on the 3Q21
results call: he laid out investment plans in somewhat vague terms, set
financial goals for “CY24+”, and said “short-term” EBITDA margins would
essentially be cut in half from the CY20 company record of 9.5% to “mid-single
digit range over an annual period.” The CEO’s plans lacked specifics on the
investments, but his goals were made clear – to scale the marketplace by
growing the number of participants on both the artist and buyer side, as well
as building loyalty/increasing retention rates for both groups. Essentially, Mr.
Ilczynski will go for winning mindshare from both customers and artists. The
timing of the sell-off suggests the reasons for it were the lack of visibility
and the sacrifice of short-term profitability to long-term oriented
investments. This means that the recent stock price drop has provided a time
arbitrage opportunity. Surely, there are risks ahead, namely capital allocation
mismanagement and some emerging legal risks to the print-on-demand industry,
both overlaid by the constant struggle with competitors. However, I think the
company’s competitive advantages, capital structure and economics, and the
optionality embedded in its business model skew the range of the company’s
intrinsic value heavily to the upside relative to its current valuation.
Legal Risks
Redbubble has
been hit with multiple lawsuits, in the US and Australia, alleging liability
for copyright and trademark infringement stemming from content posted on
redbubble.com. The company has mostly been successful in its defence, winning
summary judgments or case dismissals on the basis that it is a merely a platform
(like Amazon or eBay) not liable for the content that its users share on that
platform, invoking section 512 Digital Millennium Copyright Act (DMCA) and
Section 230 of the Communications Decency Act (CDA). However, in 2021,
Redbubble faced two (potentially three) unfavourable rulings, which are a cause
for concern. Before discussing them in more detail, I want to emphasise that I
have no legal training.
In 2017, Ohio State
University (OSS) brought a case against Redbubble, alleging that Redbubble is
liable for infringing OSU’s trademarks by selling products bearing OSU’s
trademarks without permission and violated OSU’s right-of-publicity under Ohio
state law for selling products bearing the image of former OSU football coach
Urban Meyer, who had assigned his publicity right to the school. In April 2019,
the Ohio district court granted Redbubble summary judgment in Redbubble’s
favour, on the basis that Redbubble is not the “seller” under a legal standard and,
hence, doesn’t “use,“ under a legal standard, the trademarks and
right-of-publicity in question. OSU appealed, and, on February 25th,
2021, the Sixth Circuit of the United States Court of Appeals, reversed and
remanded the district court’s decision, and the case is back in court for
further fact-finding.
In 2018, Atari,
funded by a litigation-funding company called Legalist, filed a lawsuit against
Redbubble in the Northern District of California, alleging Redbubble is liable
for selling trademark-infringing products. On January 21st, 2021,
the court granted in part and denied in part summary judgments in favour of
Atari. The case is still ongoing, since the judge found that Atari didn’t
properly establish the amount of damages it was seeking, and there are case
management conferences scheduled for July.
In 2019, apparel
company Brandy Melville filed a lawsuit against Redbubble in the Central
District of California, suing Redbubble for trademark infringement. The judge
denied summary judgments and brought the case to a jury, which, on June 23rd,
2021, found that Redbubble wilfully contributorily counterfeit several Brandy
Melville trademarks and awarded statutory damages for those infringements of $500,000.
The jury also awarded Brandy Melville $20,000, representing “the total amount
of Defendant Redbubble’s profit attributable to Redbubble’s contributory
trademark infringement.” Redbubble immediately released a statement:
Redbubble believes that certain critical findings were
not supported by the evidence offered at trial and will be asking the court for
relief from the verdict on that basis. Redbubble remains confident in its
position and will continue to vigorously pursue its defence of the claims.
What these three
cases have in common is that Redbubble’s argument that, as a platform, it was a
mere intermediary in the transaction, which absolved it of liability since it
wasn’t the seller of the products, was rebuffed to some degree by judges. In all
three cases, the facts that Redbubble arranged for the display, manufacturing, and
shipping of products that effectively did not exist prior to a customer making
a purchase on redbubble.com, that these were packaged in Redbubble-branded packaging,
that Redbubble marketed these as “Redbubble products,” and that Redbubble would
be responsible for handling the returns and refunds were brought up by the
judges to conclude that Redbubble could be considered the “seller” of the
products under a legal standard, which makes Redbubble ineligible for safe
harbour under the DMCA and CDA.
If Redbubble is
unable to obtain relief from the Brandy Melville case verdict, and if it
ultimately loses the OSU and Atari cases, these cases could become dangerous
precedents. None of the three cases is likely to directly result in significant
financial damage to Redbubble, but a wave of lawsuits encouraged by these
precedents could spell the end of the company. I realise this statement implies
that Redbubble is awash with infringing content, and, given some of the details
revealed in these cases, it’s quite likely that there is a sufficient amount of
infringing products on the company’s websites to cause a real headache.
In the Brandy
Melville case, Redbubble tried to argue that it took sufficient measures to
prevent intellectual property infringement. From the case’s Civil Minutes, July
10th, 2020, my emphasis:
Redbubble argues that it takes a broad range of steps
to both prevent infringement generally and to prevent it against Brandy
Melville in particular. These include requiring sellers to confirm that they
own or have rights to the content they post for sale, disabling the accounts of
users who repeatedly infringe, and
employing proprietary software and a thirteen-person marketplace integrity team
to evaluate and remove suspect listings.
These measures
were clearly not enough to prevent repeat offences in either the Brandy
Melville or the OSU case. In both cases, the companies notified Redbubble of
infringing content on its website, which ought to have prompted Redbubble to
remove offending content. In the Brandy Melville case, Redbubble did just that
but apparently failed to prevent further offending content to be uploaded, as
Brandy Melville continually found such content and filed the suit. In the OSU
case, after receiving a cease-and-desist letter, Redbubble asked OSU to
identify the offending items. From the Sixth Circuit’s decision, February 25th,
2021:
So OSU sent Redbubble a letter containing photos of
nine offending items. But Redbubble told OSU that pictures weren’t enough to
identify the offending products, asking for URLs or other identifying
information. After this, communication halted between the parties. In the end,
Redbubble did not remove the offending products from its website. After the
communication breakdown, OSU sued Redbubble in December 2017.
The
“communication breakdown” strikes me as a sign of complacency – it seems Redbubble
was confident enough in its legal position that it didn’t find it necessary to
respond, or its small marketplace integrity team was just overwhelmed. Either
way, Redbubble seems to have been confident enough in its legal defence to not
address its limited ability to effectively police content on its website.
Brandy Melville brought to the judge’s attention that the “My Work Was Removed”
section of Redbubble’s help page ended with, “… content is only removed when it has been specifically identified as
infringing in a legally valid takedown notice. We generally don’t go looking
for similar works to remove from the marketplace.” This sentence is no
longer on the website.
Redbubble still
has legal options, and the ultimate resolution of the cases might take some
time, but this is no consolation for a long-term investor. Even if Redbubble
ultimately prevails in the three cases, there is always the risk of changing
regulation, which could remove its legal defences. Furthermore, as the business
grows, in the absence of an effective monitoring system, infringing content
will also grow, which poses a risk to the Redbubble brand – it’s not the
company’s goal to be perceived as a marketplace for knock-offs. Of course,
perfection on this front seems unattainable – even Amazon sells knock-offs –
but there is significant room for improvement in Redbubble. A quick search for
famous global brands on redbubble.com yields mostly harmless but also some suspicious
results (e.g. “Just do it” stickers).
Possible
remedies
Outside of favourable
court rulings, investments in technology seem to be the only remedy. I’m not a
software engineer, but a software solution involving image recognition that
would cross-reference a huge database of IP (e.g. USPTO) seems like a daunting,
if not impossible, and prohibitively expensive task. Furthermore, Redbubble’s
legal troubles stem from the lack of further
prevention, after takedown notices had been served, rather than an ex-ante
capability (the “communication breakdown” in the OSU case was pure negligence).
A system to effectively prevent further infringements of a particular trademark
once a notice has been received seems more achievable – there are companies
specialising in reverse-image searches, which are used by copyright holders to
trawl the web for potential infringements. AWS, of whom Redbubble is a
customer, offers image recognition instances and APIs, and so do the other
major cloud vendors. These tools are only going to get better with improvements
in image recognition AI. Redbubble has also not disabled keyword search for
trademarks it has not licensed, which could serve as a useful guideline as to
what content to monitor.
With no software
or legal expertise, it would be futile for me to try to estimate the costs of
such investments. The Tiffany vs. eBay case (in 2010) revealed some interesting
details about eBay’s fraud prevention efforts. eBay said it spent $20m a year
on fraud prevention on reimbursements for counterfeit products, 200 employees
exclusively on combating infringement, automated “fraud engine” software,
manual listing, and a take-down system assuring removal of the claimed
infringing product within twenty-four hours. This is a very significant expense
relative to Redbubble’s opex (A$108m on an LTM basis) and headcount (with
around 300 employees in total), but it was made by a company with $9.2bn of
sales at the time. eBay also faces tougher challenges, as it sells a much
larger variety of products, and image recognition might not suffice. Finally, this
example is a decade old, which is a huge amount of time in the context of image
recognition software development.
Of course, eBay couldn’t
prevent the listing of infringing products ex-ante. What mattered for eBay (and
for Amazon and Etsy) is that it was ultimately found not to be the “seller” of
the counterfeit goods. The investments described above could make Redbubble more
effective in preventing infringing content uploads once served a takedown
notice, which could in turn prevent future litigation. However, if the parties
claiming infringement decide to litigate without first serving a takedown
notice, or litigate anyway, and the courts find that Redbubble is the “seller”
of infringing goods and therefore liable, as a famous IP lawyer put it when
discussing Redbubble’s cases, “… then Redbubble bursts.” I cannot emphasise enough my lack of legal
training.
What I find most
striking about these legal issues is that they get almost no attention on
earnings calls from management, sell-side analysts, and shareholders alike.
According to Redbubble’s FY20 annual report, management does not consider the then-current
legal action “likely to have a material adverse effect on the business or financial
position of the Company,” and I couldn’t find a conference call transcript
where the issue is discussed by any call participant. Management is no doubt
better educated on these topics than me, and so are its large shareholders,
some of whom have taken very large concentrated bets (relative to their portfolios)
in Redbubble. The stock hasn’t sold off immediately following the unfavourable
outcomes discussed above, so there could be some crowd wisdom to take note of
here. But investment is ultimately about making one’s own conclusions, and I
consider this to be the biggest risk to Redbubble’s business by some margin.
The company’s IR department, to my pleasant surprise, responded very quickly to
my questions but, as expected, only highlighted Redbubble’s commitment to
working with rights holders to protect their IP and to going above and beyond
legal requirements for online marketplaces in its various jurisdictions. If I’m wrong about the severity of the risk,
all the better for the investment case.
The risk of
mismanaging capital allocation in a period of significant investment
This risk
overlaps with the assessment of management, and in Redbubble’s case, there’s
already been a period of apparent mismanagement. However, this past episode
seems to have been a case of underinvestment
in initiatives to boost Redbubble’s mindshare among customers and artists, in
order to maintain short-term profitability. The new CEO’s plans indicate he
understands that investing to grow the number and loyalty of participants from
each side of Redbubble’s marketplace is more important to shareholder value
creation than short-term profitability. Surely there is a risk of overspending
on bad initiatives, but I would be more concerned with the risk of investing
too little in good ones for the sake of maintaining short-term margins.
Mr. Ilczynski was
brought in in January of this year to replace Barry Newstead, who was appointed
as CEO to replace retiring co-founder Martin Hosking in the summer of 2018.
Prior to that, Mr. Newstead had spent 5 years as Redbubble’s COO, directing the
company’s operations during a period of rapid growth – the company had almost
quintupled GTV over the period. Yet, despite this apparent success as COO, his
CEO run was disappointing. The board fired him in February 2020, and Martin
Hosking came out of retirement to fill the CEO role while the board was
head-hunting.
During Mr.
Newstead’s short-lived CEO reign, Redbubble’s growth slowed down significantly
– the company’s marketplace revenue grew ~41% in FY19, but more than half of
that growth was contributed by TeePublic, which was acquired in November, 2018
(2Q19). A big part of the reason was Google’s algorithm change in October,
2019, which caught Redbubble off guard and the search portion of Redbubble’s
organic sales channel was affected. But more importantly, the unpaid and paid
GTV mix was kept roughly unchanged and on earnings calls, Mr. Newstead
continued to emphasise the stable profitability of the marketing spend as
measured by the ratio of gross profit to performance marketing. While the company’s
growth was languishing, Mr. Newstead appeared to lose focus and launched the
Fan Art/Partner Program (which I don’t think was a bad idea but maybe shouldn’t
have been high on the priority list at the time) and was even developing
strategies for Redbubble to launch a physical retail footprint.
Reading the
company’s results, it’s not that obvious that Mr. Newstead mismanaged Redbubble’s
capital: the company did not burn cash and margins slightly improved, but the
company wasn’t focusing enough of its spending on growing the number of artists
and buyers. This interpretation might be biased because it’s made with 2020 in
hindsight, and maybe, absent the exogenous shock of the pandemic, the business
was just facing a slowdown that no CEO could have remedied. But Martin Hosking
became interim CEO at the very start of the pandemic and immediately boosted
marketing spending and continued to do so even as it became apparent that
lockdowns and mask demand could really drive organic growth and, hence,
significantly improve margins. If value creation for Redbubble is synonymous
with scale, then Mr. Newstead’s capital allocation error was one of
underspending.
The silver
lining is that Mr. Hosking showed he looks out for the interest of
shareholders, of whom he is the largest. He currently sits on the board and
still owns ~16% of the shares (he donated about 2% in October, 2020). Although
he is retired, he is still relatively young (61 years old), as demonstrated by
his ability to successfully manage the company through the pandemic and could
step back in the CEO role if needed.
Mr. Ilczynski’s
track record is difficult to assess. From 2006 to 2019, he held various
executive roles at SEEK, which operates a number of online job marketplaces and
education websites globally, culminating with the position of CEO of one of
SEEK’s two business units, which he held for 18 months. SEEK has been quite
successful in scaling online marketplaces, and its market cap had grown from
about A$900m to A$7.5bn during Mr. Ilczynski’s time there (an 18% CAGR). He
certainly has more experience in scaling online marketplaces than Mr. Newstead,
but there is no clear track record of his capital allocation decisions. We’ll
need to trust Mr. Hosking and the other board members in their choice.
The capital
allocation risk with Mr. Ilczynski’s investment plans is that he spends
excessively, and there would be plenty of opportunities to do so. For example,
Apple’s and Google’s moves towards increasing privacy options for its customers
could really limit the effectiveness of targeted advertisement (I’m no expert
on digital advertising). The risk of overspending is partially mitigated by the
company’s capital structure (no debt), its ability to finance itself through
working capital, and what seems to be a “fail fast” mentality by Mr. Ilczynski,
who on multiple occasions during this year’s earnings calls stressed that large
investment ideas will be tested in small experiments first.
The growth
opportunity and embedded optionality
I don’t think
the Redbubble business lends itself to detailed bottom-up modelling, so it
would be useful to use the financial goals set out in the CEO’s April 2021
letter to shareholders as a reference point. Mr. Ilczynski’s investment plan
has an aspirational goal for “CY24+” of A$1.5bn of GTV, A$250m of artist
payments and A$1.25bn of marketplace revenue, with 25-30% GPAPA margins and
10-15% EBITDA margins, or EBITDA of A$125m-A$188m. This target, assuming it’s
achieved in CY24, implies a revenue CAGR of 24% from CY20, or 19% if achieved
in CY25. Either one would mark a significant deceleration from the growth seen
over the past twelve months of 82%, 61% excluding masks. Presented differently,
this financial goal could be reached if Redbubble customers double (to 18m),
the average order value grows at 2% from the historical average of ~A$50 (to $A55),
and customer loyalty increases to bring the average annual number of orders per
customer to 1.5 from the historical average of 1.3. The targeted margin structure
doesn’t envision much improvement in GPAPA margins and, hence, operating
leverage, relative to CY20 despite the targeted sales growth and customer
loyalty improvements. This seems quite conservative and very much achievable if
the revenue target is reached.
To assess how plausible
achieving the revenue target is, one can try to establish some base
rates/reference points. Redbubble.com and TeePublic.com had about 236 million
visits over the past 6 months. The traffic to the US domains of Zazzle, TeeSpring,
Society6, and Spreadshirt over the period was approximately 242 million visits
combined. Assuming similar conversion rates (about 2%), there was the same
number of purchases from just four of Redbubble’s largest competitors (more if
one factors in country-specific domains in Europe). The purchases wouldn’t
represent unique customers as some customers could have purchased on multiple
sites and/or could have made multiple purchases per site, but every purchase made
on competitors’ websites is a potential new or repeat customer for Redbubble. Moreover
these four competitors clearly do not command 100% of the market for printed
products (just think of Amazon), and the above-mentioned number of visits came
almost exclusively from the US. So there is plenty of room for share gains.
Furthermore, I
think the overall market for Redbubble’s and its competitors’ print-on-demand products
will continue to grow. The narrative that demand for these products is driven
by people’s desire to be different is fairly clear. Custom-printed products
have been around for a while, but seamlessly accessible online aggregators of
designs from hundreds of thousands or millions of artists available to be
printed on hundreds of products have not. Demand for these products isn’t new,
but the technology on the supply side is. Even if it’s a mere shift from
brick-and-mortar retail to e-commerce, there is still a long runway ahead,
especially because there will be more “canvases” to be added on the supply
side.
The pandemic
created the conditions for print-on-demand technology to truly shine in the
market for face-masks, which exploded overnight and was a huge sales and profit
booster for print-on-demand companies. However, the mask market was ideal for print-on-demand
because of its extreme homogeneity – prior to the pandemic, face-masks were
fairly bland, and the physical dimensions of the design can’t really be varied
much, so sawing masks out of colourful fabrics or printing designs on them were
really the only options for differentiation. Relative to masks, there is huge
variation in the designs of homeware and clothing, further differentiated by brand,
material etc., hence plenty of opportunity for expression. Yet the release of
new items available for print on Redbubble’s sites has always resulted in
incremental sales, so wacky pictures, quotes etc. are a desired further form of
differentiation.
Although
Redbubble offers more than a hundred different items, there are plenty more
opportunities. For example, according to the ex-CTO of Kornit, the leading
manufacturer of digital printers, moisture-wicking athletic apparel hadn’t been
viable for print-on-demand due to the difficulty of digital printing on
polyester. 4imprint, one of the leading suppliers of promotional products and
corporate swag, offers a much wider variety of products (thousands of them)
than Redbubble. Some of these certainly won’t have much success with consumers
(e.g. tape measures), but there are plenty that will resonate with consumers (e.g.
beer mugs, basketballs). 4imprint and its B2B peers have minimum order
quantities, but if volume economics or printing quality is hindering the
introduction of certain items, I’d bet it’s only a matter of time before printing
technology makes them viable for single item orders or achieves acceptable
printing quality.
Finally, I see
two potential “options” embedded in the business. The aggregation of large
numbers of artists and customers on one platform could create other ones that I
haven’t thought of as well. First comes the Redbubble Partner Program, which
has yet to make a meaningful contribution to the business although it was
started in 2019. Redbubble has reached licensing agreements for 60 brands, primarily
for TV shows. Artists can create designs using the licensed content and submit
it for approval by the brands’ IP owners. The financial terms of the deals are
not disclosed, but the brands’ owners receive a royalty on products sold. They
also receive designs and an audience of millions of customers or potential
customers for free. They are getting paid to receive creative content, which will
then be used for essentially marketing their brands. The artist gets exposure
to potential employers and also increases his or her chances of selling designs
on redbubble.com as his or her design is attached to a popular search item.
Redbubble faces the royalty costs but also gets organic traffic and sales from
fans searching for their favourite movies, music artists etc. There are many
brands out there for Redbubble to license, and the addition of brands can enhance
the flywheel effect. Many probably wouldn’t want their brand associated with
all the other brands and content on Redbubble (Redbubble can do a better job of
removing sexually explicit content), but clearly some don’t mind.
The second option
is a variation of the Partner Program, but with product (mainly apparel) brands.
Today Redbubble’s fulfilment partners only use non-branded “blank items.” Promotional
products companies like 4imprint mostly use blanks as well, but also have
licensing agreements with apparel brands, on whose products they can print
their customers’ designs. I think the demand for, say, a Nike shirt with a
drawing of an otter by fans of both Nike and otters is self-explanatory.
Reaching an agreement on pricing so that both the brands and Redbubble are
satisfied with the margin might be difficult, but there are precedents of
success in the corporate swag industry. Large apparel companies might also not
want to have their brands associated with some of the content on Redbubble, even
if they set implementable guidelines on what can be printed on their products.
In summary, I
think Redbubble has plenty of room for growth. If Mr. Ilczynski’s investment
plans succeed in leveraging and enhancing Redbubble’s competitive advantages
described in the competition section, the company’s CY24+ aspiration is very
much within reach and could easily be surpassed.
So what’s
Redbubble worth?
Gun to my head,
I would say A$1.5bn-A$3bn.
Redbubble has
managed to finance itself without major equity raises since its IPO, with the
exception of the equity issuance to finance the TeePublic acquisition, and is
debt-free, hence no interest expense. The recognition of revenue upon delivery
rather than payment and the company’s negative working capital cycle contribute
significant cash inflows not reflected in the income statement during periods
of rapid GTV growth. Capex mostly goes towards intangible assets (software) and
has averaged 4% of marketplace revenue since the company’s IPO. Net, in periods
of rapid growth, EBITDA will likely understate FCF, as was the case in both
fiscal and calendar 2020. Therefore, even when factoring in the full Australian
corporate tax rate, the target CY24+ EBITDA will likely understate FCF, unless
Mr. Ilczynski’s investment plans include a significant increase in capex
relative to revenue. To be on the safe side, we can assume that EBITDA will be
a good proxy for FCF. This means the CEO is aiming for A$125m-A$188m of FCF in
CY24+.
If Redbubble
manages to deliver this result in CY24/CY25, an investor who wants an FCF yield
of 7-10% on his or her investments will be willing to pay 10x-14x FCF (capitalizing
at 7-10%) for the company, or an EV range of A$1.25bn-A$2.6bn (applying 10x to
A$125m and 14x to A$188m). Discounting this future value back at 7-10%, a very
reasonable if not ambitious rate in the current environment, suggests a present
value range of ~A$850m-A$2bn if discounted back 4 years (discounting $A1.25bn
at 10% and A$2.6bn at 7%). If Redbubble achieves its CY24+ aspirations, it
would have grown sales at a CAGR of 19%-24% (depending on when A$1.25bn is
achieved) since CY20, so, in reality, the company will be expected to continue
to grow, and these multiples will be extremely low as they don’t embed any
growth expectations; it would likely trade north of 20x FCF (or EBITDA as a proxy
in this case). Etsy’s EV/consensus NTM EBITDA has averaged 35x over the past
three years, while Redbubble’s has averaged 38.5x. So the multiple could be
north of 30x. Repeating the above calculation with multiples of 25x-30x yields
a range of present values of A$2.1bn-A$4.3bn. Redbubble’s current EV of A$936m
suggests the market’s odds of Redbubble living up to its CY24+ aspirations are
quite long.
I think
Redbubble faces better than even odds that it will reach its CY24+ aspirations.
In my view, a valuation of 25x-30x that aspirational FCF would be reasonable,
pointing to a present value range of A$2.1bn-A$4.3bn. Assuming a 2/3
probability for this scenario suggests an expected value of Redbubble’s EV of A$1.4bn-A$2.9bn,
or an MV of ~A$1.5bn-A$3bn, after factoring in the company’s net cash position
of A$120m. The other 1/3 I’d give to the scenario where the legal risks
described earlier unfold in the worst possible way and render the company
worthless. There is no obvious catalyst for the first scenario. The company
just needs to execute to a point where investors start believing the CY24+
goals can be easily achieved and start betting that way. It’s unlikely it will
take four years for the verdict to come in. Speaking of verdicts, the obvious
catalyst for the doomsday legal scenario would be just that, a few or only one
milestone court decision that would determine that Redbubble is not merely a
platform but the “seller” under a legal standard and, therefore, liable for IP
infringement. If the cost of a solution to deal with infringing content is too
high or Redbubble is inundated with litigation before it can implement it, the
company will probably be worthless. I think this is an extreme and improbable,
but not impossible outcome, and I only ascribe it such probability to
illustrate the asymmetry I see in the bet. I don’t know enough about digital
marketing to determine whether Redbubble’s websites have value to provide some
margin of safety by virtue of their traffic alone.
Redbubble
appears attractive on a relative basis as well. It currently trades at a large
discount to Etsy and 4imprint, two adequate comps in the absence of pure
competitors. Both Etsy and 4imprint trade at 37x EV/consensus NTM EBITDA, while
Redbubble trades at 19x, significantly below its 3-year average of 39x. GPAPA
is a key metric for not only Redbubble but also 4imprint and Etsy. The
valuation gap on GPAPA basis is even larger: Etsy trades on 34x EV/CY20 GPAPA
basis (I don’t have consensus GPAPA estimates), 4imprint trades on 15x, and
Redbubble trades on just 6x.
Etsy’s premium
is justified, as it has more than doubled revenues in 2020 off an already high
base relative to Redbubble, it has consistently delivered high returns on
capital, and the company seems to have further room for growth, all a function
of its success in gaining consumer and seller mindshare. 4imprint is a B2B
company, but it shares many similarities with Redbubble: 4imprint is
effectively an online marketplace connecting businesses who want to purchase
various items bearing their logo and printing companies. 4imprint does have
some internal printing and sawing capacity, but it mostly drop-ships products
to customers through its large fulfiller network. As a result, it also has nil
or negative working capital investments and negligible capex requirements. It
operates with lower gross margins and higher marketing expenses relative to
sales, so it has lower GPAPA margins – 15% on average during FY14-FY19 compared
with 21% for Redbubble during the same period. 4imprint has a lower opex base,
and the net result is an average EBITDA margin of 7% during the FY14-FY19
period, or slightly above what Redbubble’s CEO guided in the short-term. 4imprint
is also essentially debt-free but has a lower cash position ($40m). There is
also another interesting similarity between 4imprint and Redbubble – 4imprint has
an aspiration of $1bn in revenue, or A$1.3bn, essentially Redbubble’s CY24+
marketplace revenue target, though 4imprint hasn’t shared its margin targets or
a timeframe.
There are also
notable differences between the two companies. 4imprint’s working capital
inflows are not as large relative to revenue to offset capex, and it pays a
higher tax rate, so its EBITDA understates FCF. Another difference from
Redbubble is that 2020 was a very challenging year for 4imprint and the entire
industry – business travel and conferences where promotional products are
exchanged came to a halt and 4imprint’s sales fell 35%, which was partially
offset by masks. 4imprint barely broke even in 2020, and the future of the
promotional materials industry has rarely been more uncertain. Yet 4imprint
rerated up, while Redbubble rerated down. 4imprint does have a longer track
record of profitability, but investing is about the future. I’m not suggesting
that Redbubble is undervalued on the basis of 4imprint’s valuation – maybe
4imprint is overvalued – just providing another example of how low the
probability of success of Redbubble’s plans is, as implied by the current market
valuation, relative to another available investment.
Ultimately, at the current EV, I’m willing to underwrite Redbubble’s risk/reward proposition. I realise that I could lay out many more outcomes in some sort of probability distribution, and I haven’t even included the optionality I described earlier in the valuation, but I don’t think those exercises would illuminate any further my view that the risk/reward is skewed to the upside.
Martin A.
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